I worked with my fellow Paolo Miki Cagnetta on several pieces of clothes of the Windtraders Clan. For this character I worked on the torso, the arms and the skirt (model, sculpt and textures).
All the renders were taken from Snowdrop engine aside from the sculpt that was rendered using Blender workbench. All the modeling and sculpting work and fur/wool simulation have been done using Blender.
Kudos to all the amazing Massive and Milan teams and especially to our Lead Océane Näsström, the Lead concept artist Brenda Bae, the Art Director Mikhail Greuli, and the Associate Producer Nataliia Greuli that guided us through this incredible project.